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- On Thu, 3 Oct 1996, M.Dekker wrote:
-
- > I understand that this french doom project has no sprites implemented
- > yet? What is the speed of their version?
- >
- > BTW. as some of you may remember, I am coding a wolf3d engine with
- > perspective correct texture mapped walls, floors and ceilings,
- > for X Windows. Using very stupid methods (i.e. lots of calls
- > to the X server, which is costly) I still get good framerates.
- > without worrying about performance, I implemented it, and I got
- > 3 fps, which is bad. I removed some X calls from the main render loop
- > and now I get about 18 fps. Still a lot of optimization possible,
- > and it is written in 100% portable C. (framerates are measured on
- > my 486dx4/100). What I want to say is this: I was pleasantly
- > surprised by the fact that it is this easy to implement a wolf
- > engine (being a phd student in mathematics helps) with good
- > performance. OK, doom is something completely different. will
- > be my next project (making a sector based "3d" game a la doom).
-
- I just got a brand-new SUN Sparc Station 4 for personal use here at uni.,
- nice machine and also quite fast :-)
-
- Is your X-wolf game avaiable on the net ? I would like to see it.
-
- > Question: why are there no texture mapped wolf games fro the ST?
- > or are there?
-
- There exists a game called Legend Of Valour, an adventure like game with
- a wolf-3D like graphics like engine.
- But it's _very_ slow on the ST. I guess the ST is too slow to cope with
- 3D texture mapping, at least if it's suppose to be at more than 1 Fps.
-
-
- Keep Cool and Flying...
-
- ChainXOR...
-
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-